Index

A B C D E F G H I K L M P R S T U V W X Y Z 
All Classes|All Packages

C

calculate(Scene) - Method in class raymarcher.Ray
Calculates which color this ray will be after marching forwards
camera - Variable in class raymarcher.Screen
The camera from which to render the scene
Camera - Class in raymarcher
Represents the camera in 3D space from which the scene will be rendered
Camera() - Constructor for class raymarcher.Camera
Creates a default Camera at (0,0,0), looking in the -z direction, with a screen distance of 1, the +y direction being up, and a screen distance of .1
Camera(Vector3, Vector3, Vector3, double, Scene) - Constructor for class raymarcher.Camera
Creates a camera in the given position and direction
clone() - Method in class raymarcher.Vector3
Clones the current vector
createRays(int, int, double) - Method in class raymarcher.Camera
Creates the set or rays to be cast from the camera
crossProduct(Vector3) - Method in class raymarcher.Vector3
Gives the vector that results from the cross product of two vectors.
A B C D E F G H I K L M P R S T U V W X Y Z 
All Classes|All Packages