Index
All Classes|All Packages
C
- calculate(Scene) - Method in class raymarcher.Ray
-
Calculates which color this ray will be after marching forwards
- camera - Variable in class raymarcher.Screen
-
The camera from which to render the scene
- Camera - Class in raymarcher
-
Represents the camera in 3D space from which the scene will be rendered
- Camera() - Constructor for class raymarcher.Camera
-
Creates a default Camera at (0,0,0), looking in the -z direction, with a screen distance of 1, the +y direction being up, and a screen distance of .1
- Camera(Vector3, Vector3, Vector3, double, Scene) - Constructor for class raymarcher.Camera
-
Creates a camera in the given position and direction
- clone() - Method in class raymarcher.Vector3
-
Clones the current vector
- createRays(int, int, double) - Method in class raymarcher.Camera
-
Creates the set or rays to be cast from the camera
- crossProduct(Vector3) - Method in class raymarcher.Vector3
-
Gives the vector that results from the cross product of two vectors.
All Classes|All Packages