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Interface Summary
| Interface |
Description |
| Mesh |
The interface class of the template for each mesh within the scene
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Class Summary
| Class |
Description |
| Camera |
Represents the camera in 3D space from which the scene will
be rendered
|
| MeshGroup |
A class that allows for seperate meshes and geometry to be combined
into a single mesh using boolean operations, to create more complex
geometry.
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| Ray |
Represents a ray shot from the camera to calculate the
value of a screen pixel
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| Scene |
The scene which the camera will render
|
| Screen |
Creates a Screen object, or window, to host the Raymarcher engine and to
render onto.
|
| Vector3 |
Represents a vector in 3D Euclidean space (x, y, z).
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